Mass Effect 2: The Arrival is the final DLC for the critically acclaimed RPG game Mass Effect 2. Developed by Bioware and published by EA Games. If you're new to Mass Effect, think of a deep space opera (like Star Wars) with RPG (role playing game) elements with really great dialog that sets up addicting gameplay. The final episode "The Arrival" does a good job of setting up the story for Mass Effect 3.
*Spoler warning* The story for Mass Effect: The Arrival is really good for being only an hour and a half long. The story starts out with Sheperd receiving a call from Admiral Hackett asking for Sheperds help. Hackett needs Sheperd to locate and rescue a covert agent (I forgot her name) held prisoner in a prison somewhere in Botarian space. The agent apparently has info on an impending Reaper invasion.
Through some stealth gameplay and facing a few waves of guards to escape. You reach the the covert agent's stronghold where she drops a bombshell on you. Turns out she is actually trying to help the Reapers reach Earth through some weird artifact that looks like the relic from Dead Space. Soon after, Sheperd is captured. After hacking a robot and shooting some guards. Sheperd frees him/herself and soon after shoots the agent who is responsible. After killing the agent Sheperd now has to destroy a Mass Relay device by shooting a huge asteroid at it slowing down the impending Reapers invasion to earth.
The prison featured a rainy setting, many corridors and fire traps. The moon station level looked like much of what you already seen in many levels from Mass Effect 2. I must say i did experienced a few glitches but nothing that impeded gameplay. The game looks just like Mass Effect 2 which looks dated now. Its natural to look dated, the game is well over a year old. Mass Effect's vintage dialog and music is top notch like always.
Gameplay featured variety with stealth, a lengthy boss fight and facing waves of enemies on occasion. At first, I thought the pacing was slow due to the whole "infiltrate the prison and rescue the prisoner bit." Once you did rescue the prisoner, the fighting ramped up and sustained throughout the rest of the game. You faced alien dogs, battle mechs, biotic engineers, soldiers, flame soldiers and grunts throughout The Arrival.
The boss fight featured facing waves of enemies, using elevators and completing tasks to counteract the bosses intentions. I really enjoyed the boss fight (even if it really wasn't a real boss fight). You're basically running around a moon base completing tasks fighting enemies while counteracting her actions by blowing up things, turning off switches etc.
The Arrival lasted me 1 hour and 30 minutes to complete. So it is a short game with little replay value. Only 3 achievements/ trophies.
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